Dragloon (classic)Edit

Army composition:

10 dragons

CC: max lvl balloons

3 rage


Note: 4 balloons can take the place of 1 dragon if wanting to back up the CC balloons. Base 5-2

  1. Drop 1 dragon on each side of the funnel to "cut the line" for your main body of dragons (next step) to push into the base.
  2. Drop the main body of dragons in a line creating the funnel into the core.
  3. Drop a rage to let the balloons propel into the core (next step). This is done just after the indicated defenses are destroyed.
  4. Deploy CC balloons to go after the remaining AD and/or AS.

Note on balloons: the balloons will either go to the left or right. Keep a rage for either direction. The other rage can be used for dragons to destroy the remaining AD.

Hog Strategy + GolemEdit

Note: For the initial attack, without knowing where any double giant bombs (DGB's) are, this strategy has a chance to work and will let others know where DGB's are.

Army composition:

1 Golem, 8 wizards, 4 wall breakers (CC kill squad and clean up + DGB potential trigger)

3 giants

rest hogs

CC: 2 Witches, 1 archer

3 heal


Base 5

  1. Drop standard "kill squad" funnel: Drop Golem to soak attacks, destroy indicated buildings with wizards, offset wallbreakers from golem and destroy walls to send golem into the core.
  2. (not shown) Send BK in with Golem to rage into the core.
  3. Send 1 or 2 hogs to destroy "free" defenses that are occupied by kill squad (a couple balloons could also be used).
  4. Deploy giants to take aggro of outer defenses.
  5. Deploy a few hogs behind giants to destroy the outer defenses. The indicated circles show where to deploy mass hogs in a two finder drop.
  6. (not shown) place heals to keep the largest groups alive.

Note on heals: Placement shown is only a general area and specific placement depends on how the tide of war actually flows, adjust accordingly but keep in mind any empty spaces if all giant bombs are not known.