Dragon + Lightning + SnipeEdit

Army composition:

10 Dragons

CC: Max lvl balloons

3 Rage Base 1-2

  1. Zoom into designated air defense and drop 3 lightning in the exact center tile of the 3x3.
  2. Drop 1 dragon on each side of the funnel to "cut the line" for your main body of dragons (next step) to push into the base.
  3. Drop the main body of dragons in a line creating the funnel to the second air defense.
  4. Wait until the dragons are taking fire from the AD and deploy CC balloons to go after the archer tower then air defense.

Hog StrategyEdit

Army composition:

3 barbarians, 5 archers, 8 wizards (CC kill squad and clean up)

rest hogs

CC: Max lvl hogs

3 heal


Base 1

  1. Send in 1 giant to get the aggro of the archer towers.
  2. Send a couple hogs in to destroy archer towers to eliminate pathing over potential DGB positions, luring CC troops at the same time.
  3. Lure CC to indicated "kill zone" and bunch up using barch, tank with king and dispatch with 4 or 5 wizards. Save poison for enemy skeletons, if you can.
  4. (red) Send a couple hogs to destroy free defense while the "kill squad" has its aggro. (blue) send 1 giant to gain aggro of defenses.
  5. (orange)Deploy hogs with a two finger drop. (yellow) Drop heals just before hogs reach heal area. Keep in mind the remaining spaces.

Note on heals: Placement shown is only a general area and specific placement depends on how the tide of war actually flows, adjust accordingly but keep in mind any empty spaces if all giant bombs are not known.